Devlog 0.20.0: Evolution Rebalance
Rounds last longer and every Pokémon gets the chance to evolve, even the frailest first stages.
What's new
- Everyone has 80% more health, and heals and shields grow with it. A round now lasts about 25 seconds instead of 15.
- EXP fills faster over time, and EXP earned while your bar is full is no longer lost: it carries over to the next stage. Three-stage lines evolve a little sooner.
- Evolving heals part of the health you are missing instead of a flat 30%: evolve when you are in trouble and it can turn the fight. Legendary POWER UPs heal less, since they start strong.
- Ultimates charge a little slower per hit, so longer rounds do not double them.
- Gyarados: Hyper Beam is now a huge, wider beam that hits harder, pushes further and shakes the screen. It still has to recharge afterwards.
- Ponyta evolves sooner and Rapidash has a bit more health.
- Toned down: Zapdos (its beams now show a short charge), Raikou, Froakie, Dreepy, Pichu, Suicune, Zubat and Onix. Buffed: Machop, Gyarados, Riolu, Buneary, Munchlax, Squirtle and Entei (Eruption is harder to dodge).
Version 0.20.0 of the game.